This is a slightly more detailed breakdown of how these trees were made. There are two smaller variants here which I decided to display, and the sculpted kit of logs and wood pieces which turned out to be very versatile and useful. It's only a handful of pieces, which makes baking a normal map and RGBA masks for them feasible, but the possibilities are endless and I was able to use them in many ways not only for decorating trunks of trees but terrain and other things.
By twisting them and arranging them into place I am able to create even more than what you see here, but unfortunately I had to stop at some point. This technique makes it possible for me to adjust the blends to my liking, and even swap the textures completely and use them in other trees or scenes.
I have some work to do on the moss still, particularly on subsurface scattering, I had to turn off all the shadows as an optimization so it looks a bit weird.