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Alchemist's Den

Final renders for this project. Some lighting changes and cubemaps, among other minor things. I won't post renders of each individual object because well, there are a lot!
Modeled in Blender, textured in Substance Painter, and layout, rendering, lighting and a fair bit of the texturing in Unreal Engine 4. ZBrush used for minor sculpts and details, such as in the wardrobe, lion heads in fireplace, couch chair among other objects.

I'll be working on organizing and packaging the master materials for use in other projects, there are a lot of them, but they are a bit messy.

Noodle soup in UE4 for the vertex blend master material. Will add some of these into functions for organization later on.

Noodle soup in UE4 for the vertex blend master material. Will add some of these into functions for organization later on.

Params for the MM. The list goes on with several other adjustments, but it's pretty basic.

Params for the MM. The list goes on with several other adjustments, but it's pretty basic.