In this area we had to carefully place foot prints and work with design to get the best layout and lighting to guide the player.
We also worked with VFX to implement muddy player footprints which i believe are unique to this area.
This was a very collaborative process and it would not be possible without the invaluable help of others.
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Environment Artist: Young Jin Jo
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Lighting Artist: Mark Shoaf
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Game Designer: Arnaldo Licea
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This is all a very collaborative process so, naturally there are general assets and textured borrowed and modified from a shared library.